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Showing posts from February, 2018

Paper Prototype Rules

Title: Heartstrings 2-3 players Ages 6+ Expected play time: 30 minutes Heartstrings is a random encounter simulator in which the objective of the game is to deplete your opponents health by way of dice-simulated combat. The randomized element and uncertainty of combat will keep players on their toes and manipulation of pieces placed onto the game board allows for various strategies to maximize health and minimize damage taken. Players will take turns randomly occupying the various rooms on the board. As players invade rooms already inhabited by an opponent, a battle for the room will occur. The objective of the game is NOT to control any specific rooms or to control a majority of rooms, but rather to defeat your opponent by chipping away at their health. The game board consists of 12 numbered rooms. The rooms are independent of one another. Size, positioning, and order are irrelevant. Rooms 4 and 8 have Defender Buffs of +1 and +2 respec...

Blog 3: Paper Prototype

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Introduction The board game I designed with a partner in class was initially going to be an area-control game due to recent inspiration from playing Risk. However, I decided to nix that idea after the example in class was an area-control game and I felt it would be unoriginal to pursue that same genre.  However, I did take an element of the area-control to build upon and tried to make something new from it.  The game my partner (Alani) and I very haphazardly pieced together with our mismatched assortment of game pieces and craft supplies was initially called Lifeline. Upon further introspection and re-examination of the game, I decided to name it Heartstrings.  Basics of the Game Heartstrings is a simple game--players take turns to roll a 12-sided die to occupy "rooms" with their tokens and slowly fill the board. Whenever a player rolls into a room already occupied by the opponent (the "attacker" invades the "defender"), combat by way of dic...