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Showing posts from March, 2018

Blog 5: First Playable

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Play-Testing Report Moiz Ahmad I am the programmer and producer for our game.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Most players responded positively to the concept of our game. The role reversal of a dragon protagonist defending the princess from unsavory knights appealed to everyone who play-tested with me. My roommate disparaged my lack of feature implementation, but decided he still enjoyed the aesthetic of the application. My classmate was much more benign in his commentary and was pretty enthusiastic about the upcoming beta version.  Both players enjoyed controlling the dragon instead of the knight. Both understood the intended rules and game-play mechanics, though one play-tester insisted I make the princess vulnerable to accidental damage from the dragon. The art and design of the game was unanimously praised (due to my partner's excellent artistic abilities), but one suggested we update the look of the dragon and make it more visible. Finally, we were a...

Blog 4: Video Game Lab

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In last week's video game lab, my partner and I played a variety of games online. Three games stood out to me due to their clever design or simplicity in design and mechanics. Below are the three games that I've chosen to write about. This Is The Only Level The first game we played was mandated by our professor. Even though I was forced into it, I can't deny having enjoyed it. It was more akin to a puzzle game, rather than a platformer. I liked the minimalism with its assets and the creativity required to make it a compelling game. This game was noteworthy due to it's extremely varied gameplay even though the level design was the same throughout the game. Each phase of the level had differing mechanics, allowing you to play tens of phases without getting bored of the same level. You Have To Burn The Rope This is a single-level platformer which doubles as a tutorial for it's own short-lived campaign. You're facing a seemingly invulnerable enemy...